Breaking down the animation process: 🔹 Top: Raw, uncleaned mocap 🔹 Middle: Polished animation with refined movement 🔹 Bottom: Final render with lighting, FX, and compositing I keyframed a lot of this piece, but as I progressed, I found a way to integrate rough mocap data to add grounded realism. The mocap was too raw to use directly, so I layered keyframe animation on top, using it as a base to push the movement further. A mix of both worlds for the best result. 🎬🔥
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